Method for constructing three-dimensional rendering engine crossing embedded platforms

The invention provides a method for constructing a three-dimensional rendering engine crossing embedded platforms. The method comprises the steps that a first layer of the three-dimensional rendering engine is established; each module is composed of one or more submodules; all the submodules are cla...

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Bibliographic Details
Main Authors RAN XIUTAO, ZHANG HONGPING, DA HAILING, ZHENG KUN, ZHANG ZHU, LIU PEI, YI YUNLEI
Format Patent
LanguageChinese
English
Published 06.08.2014
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Summary:The invention provides a method for constructing a three-dimensional rendering engine crossing embedded platforms. The method comprises the steps that a first layer of the three-dimensional rendering engine is established; each module is composed of one or more submodules; all the submodules are classified according to whether all the submodules are related to bottom layer hardware platforms; all the submodules which are not related to the bottom layer hardware platforms are packaged; with respect to all the submodules related to the bottom layer hardware platforms, the abstract base class of the submodules is defined; a 3D API shielding layer is established to be used as a second layer of the three-dimensional rendering engine, according to different bottom layer hardware platforms, the submodules related to the bottom layer hardware platforms call 3D APIs of all the bottom layer hardware platforms respectively, and all the submodules are packaged into the 3D API shielding layer respectively; plug-in submodu
Bibliography:Application Number: CN20141226870