METHODS FOR CORRECTING AND/OR MITIGATING TISSUE PENETRATION IN ANATOMICAL SIMULATION MODELS FOR COMPUTER ANIMATION

Methods are provided for generating high fidelity musculoskeletal models for computer animation. The methods may comprise locating at least one interpenetration, overlap and/or intersection of a first tissue with a second tissue in the model. Representations of at least one of the first and second t...

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Bibliographic Details
Main Author MINOR, DAVID SEBASTIAN
Format Patent
LanguageEnglish
French
Published 01.06.2023
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Summary:Methods are provided for generating high fidelity musculoskeletal models for computer animation. The methods may comprise locating at least one interpenetration, overlap and/or intersection of a first tissue with a second tissue in the model. Representations of at least one of the first and second tissues may be eroded to remove the interpenetration. A separation gap may be introduced between adjacent tissues of the model. The first and second tissues may be eroded symmetrically. L'invention concerne des procédés de génération de modèles musculo-squelettiques de haute fidélité pour l'animation informatique. Les procédés peuvent comprendre la localisation d'au moins une interpénétration, un chevauchement et/ou une intersection d'un premier tissu avec un second tissu dans le modèle. Des représentations d'au moins l'un des premier et second tissus peuvent être érodées pour éliminer l'interpénétration. Un espace de séparation peut être introduit entre des tissus adjacents du modèle. Les premier et second tissus peuvent être érodés symétriquement.
Bibliography:Application Number: CA20223235641