SPIELKONTROLLMECHANISMUS
A communication unit (110, 120) for playing a game with a second remote communication unit includes a receiver, for receiving a gaming message (210) that includes challenge data to initiate a contest with the second remote communication unit. The communication unit (110, 120) includes a processor co...
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Main Authors | , |
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Format | Patent |
Language | German |
Published |
15.05.2007
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Edition | 7 |
Subjects | |
Online Access | Get full text |
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Summary: | A communication unit (110, 120) for playing a game with a second remote communication unit includes a receiver, for receiving a gaming message (210) that includes challenge data to initiate a contest with the second remote communication unit. The communication unit (110, 120) includes a processor containing gaming software for extracting the challenge data from the gaming message. The processor processes response data relating to the challenge, either input by a user of the communication unit or stored in a memory element of the communication unit, and determines an outcome of the contest based on the received challenge data and the response data. In this manner, a communication unit participating in a game, either as challenger or opponent, is enabled to determine the outcome of the contest based on receipt of a single gaming message, namely the received challenge data and any contest (opponent) data generated by a user or stored within the communication unit. |
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Bibliography: | Application Number: AT20030722782T |