Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English

This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of E...

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Bibliographic Details
Published inEthical lingua Vol. 8; no. 1
Main Authors Bambang Widi Pratolo, Tio Moon Lofti
Format Journal Article
LanguageEnglish
Published Universitas Cokroaminoto Palopo 01.05.2021
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ISSN2355-3448
2540-9190

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Summary:This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of English Language Education. Data were collected using the open-ended interview as the instrument. Data analysis in this study used a qualitative descriptive. In analyzing data, this study refers to coding analysis consisting of data reduction, data presentation, and conclusion drawing. This research revealed that the benefits of using Kahoot! as follow: (1) motivating students to learn, (2) building a good atmosphere in class, (3) helping students to get focus, and (5) providing positive competition. The problem of using Kahoot! includes (1) unstable internet connection, and (2) the absence of space for students and teachers to discuss.
ISSN:2355-3448
2540-9190