Ten Possible States in the Age of 3D3C Art: The Contil Case

Four factors take different meaning in the digital age: (a) 3D - moving from the real world into the screens, phones, and lately into our eyes with Google Glass, (b) Community - with Facebook/Twitter like digitally-enhanced communities, (c) Creation - with modern 3D printing, YouTube, Wikipedia and...

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Bibliographic Details
Published inJournal of virtual worlds research Vol. 6; no. 2
Main Authors Sivan, Yesha Y., Salama-Ortar, Ilana, Hardee, Gary M., Kaspi, Omer
Format Journal Article
LanguageEnglish
Published 20.06.2013
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Summary:Four factors take different meaning in the digital age: (a) 3D - moving from the real world into the screens, phones, and lately into our eyes with Google Glass, (b) Community - with Facebook/Twitter like digitally-enhanced communities, (c) Creation - with modern 3D printing, YouTube, Wikipedia and (d) Commerce - with virtual goods and virtual money from Linden Dollar to Bitcoin (aka 3D3C for short). We contend that 3D3C enable and push for a paradigm shift in how art could be shared, created, presented and sold, both through real and virtual means.In this paper, we describe ten states, or methods, of connecting real world art to the virtual wearing the 3D3C glasses.
ISSN:1941-8477
1941-8477
DOI:10.4101/jvwr.v6i2.7045