Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds
Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denyin...
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Published in | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Vol. 13; no. 1; pp. 283 - 285 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
25.06.2021
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Online Access | Get full text |
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Summary: | Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm. |
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ISSN: | 2326-909X 2334-0924 |
DOI: | 10.1609/aiide.v13i1.12915 |