Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds

Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denyin...

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Bibliographic Details
Published inProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Vol. 13; no. 1; pp. 283 - 285
Main Author Escarce Junior, Mário
Format Journal Article
LanguageEnglish
Published 25.06.2021
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Summary:Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.
ISSN:2326-909X
2334-0924
DOI:10.1609/aiide.v13i1.12915