The Closed Geodetic Game: algorithms and strategies
The geodetic closure of a set S of vertices of a graph is the set of all vertices in shortest paths between pairs of vertices of S. A set S of vertices in a graph is geodetic if its geodetic closure contains all the vertices of the graph. Buckley introduced in 1984 the idea of a game where two playe...
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Main Authors | , , |
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Format | Journal Article |
Language | English |
Published |
30.09.2024
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Subjects | |
Online Access | Get full text |
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Summary: | The geodetic closure of a set S of vertices of a graph is the set of all
vertices in shortest paths between pairs of vertices of S. A set S of vertices
in a graph is geodetic if its geodetic closure contains all the vertices of the
graph. Buckley introduced in 1984 the idea of a game where two players
construct together a geodetic set by alternately selecting vertices, the game
ending when all vertices are in the geodetic closure. The Geodetic Game was
then studied in 1985 by Buckley and Harary, and allowed players to select
vertices already in the geodetic closure of the current set. We study the more
natural variant, also introduced in 1985 by Buckley and Harary and called the
Closed Geodetic Game, where the players alternate adding to a set S vertices
that are not in the geodetic closure of S, until no move is available. This
variant was only studied ever since for trees by Araujo et al. in 2024. We
provide a full characterization of the Sprague-Grundy values of graph classes
such as paths and cycles, of the outcomes of several products of graphs in
function of the outcomes of the two graphs, and give polynomial-time algorithms
to determine the Sprague-Grundy values of cactus and block graphs. |
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DOI: | 10.48550/arxiv.2409.20505 |