Distributed online generalized Nash Equilibrium learning in multi-cluster games: A delay-tolerant algorithm
This paper addresses the problem of distributed online generalized Nash equilibrium (GNE) learning for multi-cluster games with delayed feedback information. Specifically, each agent in the game is assumed to be informed a sequence of local cost functions and constraint functions, which are known to...
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Main Authors | , , , , |
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Format | Journal Article |
Language | English |
Published |
03.07.2024
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Subjects | |
Online Access | Get full text |
DOI | 10.48550/arxiv.2407.03578 |
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Summary: | This paper addresses the problem of distributed online generalized Nash
equilibrium (GNE) learning for multi-cluster games with delayed feedback
information. Specifically, each agent in the game is assumed to be informed a
sequence of local cost functions and constraint functions, which are known to
the agent with time-varying delays subsequent to decision-making at each round.
The objective of each agent within a cluster is to collaboratively optimize the
cluster's cost function, subject to time-varying coupled inequality constraints
and local feasible set constraints over time. Additionally, it is assumed that
each agent is required to estimate the decisions of all other agents through
interactions with its neighbors, rather than directly accessing the decisions
of all agents, i.e., each agent needs to make decision under partial-decision
information. To solve such a challenging problem, a novel distributed online
delay-tolerant GNE learning algorithm is developed based upon the primal-dual
algorithm with an aggregation gradient mechanism. The system-wise regret and
the constraint violation are formulated to measure the performance of the
algorithm, demonstrating sublinear growth with respect to time under certain
conditions. Finally, numerical results are presented to verify the
effectiveness of the proposed algorithm. |
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DOI: | 10.48550/arxiv.2407.03578 |