A Customised App to Attract Female Teenagers to Coding
The number of women in IT-related disciplines is far below the number of men, especially in developed countries. Middle-school girls appear to be engaged in coding courses, but when they choose academic majors relevant to their future careers, only few pursue computer science as a major. In order to...
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Main Authors | , |
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Format | Journal Article |
Language | English |
Published |
24.05.2019
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Subjects | |
Online Access | Get full text |
DOI | 10.48550/arxiv.1905.10065 |
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Summary: | The number of women in IT-related disciplines is far below the number of men,
especially in developed countries. Middle-school girls appear to be engaged in
coding courses, but when they choose academic majors relevant to their future
careers, only few pursue computer science as a major. In order to show students
a new way of learning and to engage them with coding activities, we used the
learning app Pocket Code. In the "No One Left Behind" H2020 European project,
the app was evaluated in several school subjects. An evaluation of the
attractiveness of the app shows that students were motivated by Pocket Code's
ease of use and its appealing design; however, girls rated the app less
enthusiastically. To appeal to female teenagers in particular, a tailored
version of the app "Luna&Cat" has been developed. This customised version
stands in contrast to the "one size fits all" solution Pocket Code, which may
discourage certain user groups. For apps to have a higher chance to appeal to a
specific target group, it is, among many other points, necessary to optimise
their store listing on app stores, especially as we found that app stores are
the most effective way to reach teenagers. Thus, this paper covers the
following research question. What customizations are necessary in Pocket Code
to reinforce female teenagers in their coding activities? To answer this
question, a focus group discussion was performed. This discussion first brought
insights about our target group and suggested names and designs for the new
app; and second, allowed each student to make proposals for their desired
games. Later, these game ideas were analysed, graphically designed, and further
developed together with university design students. By showing female teenagers
games designed by other young women in their age group, we help them to get
ideas and inspiration to code their own programs. |
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DOI: | 10.48550/arxiv.1905.10065 |