A Tablet-Based Lego Mindstorms Programming Environment for Children

Tablets, such as the iPad and Kindle, provide a portable platform for children of all ages to explore various content through apps and interactive books. The use of gestures provides a means of interaction that is intuitive to children as a means of navigating apps or activating media-based content....

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Bibliographic Details
Published inLearning and Collaboration Technologies pp. 106 - 114
Main Author Ludi, Stephanie
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
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Summary:Tablets, such as the iPad and Kindle, provide a portable platform for children of all ages to explore various content through apps and interactive books. The use of gestures provides a means of interaction that is intuitive to children as a means of navigating apps or activating media-based content. The tablet as a programming platform is unique in that the gesture-based skills used in other apps are extrapolated and applied to computational thinking skills and interaction with a robot, which maneuvers based on the child’s creation. This paper describes the workflow and user interface design to facilitate Lego Mindstorms NXT programming by children.
ISBN:9783319206080
3319206087
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-20609-7_11