A Tablet-Based Lego Mindstorms Programming Environment for Children
Tablets, such as the iPad and Kindle, provide a portable platform for children of all ages to explore various content through apps and interactive books. The use of gestures provides a means of interaction that is intuitive to children as a means of navigating apps or activating media-based content....
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Published in | Learning and Collaboration Technologies pp. 106 - 114 |
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Main Author | |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
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Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | Tablets, such as the iPad and Kindle, provide a portable platform for children of all ages to explore various content through apps and interactive books. The use of gestures provides a means of interaction that is intuitive to children as a means of navigating apps or activating media-based content. The tablet as a programming platform is unique in that the gesture-based skills used in other apps are extrapolated and applied to computational thinking skills and interaction with a robot, which maneuvers based on the child’s creation. This paper describes the workflow and user interface design to facilitate Lego Mindstorms NXT programming by children. |
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ISBN: | 9783319206080 3319206087 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-20609-7_11 |