Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools
By overlaying virtual guidance information directly over the surrounding environment, Augmented Reality (AR) is seen as an easy alternative to maps for pedestrians navigating in unfamiliar urban environments. It is hypothesized, however, that easing navigation tasks would result in weaker cognitive...
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Published in | Human-Computer Interaction. Applications and Services pp. 525 - 536 |
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Main Authors | , , , , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
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Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | By overlaying virtual guidance information directly over the surrounding environment, Augmented Reality (AR) is seen as an easy alternative to maps for pedestrians navigating in unfamiliar urban environments. It is hypothesized, however, that easing navigation tasks would result in weaker cognitive maps, leaving users more vulnerable to becoming lost should their navigation device fail. We describe an outdoor navigation study that highlighted the gap between theoretical expectations and real world testing with navigation tools. We addressed the issues by creating a simulation system for testing navigation tools and report on the results of a study comparing AR with maps. We then extended the system to support simultaneous secondary tasks to assess relative workload. We present this as a way of objectively measuring relative cognitive effort expended on navigation tool use. Our findings are helpful in the design of mobile pedestrian navigation tools seeking to balance navigational efficiency with mental map formation. |
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ISBN: | 3319072269 9783319072265 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-07227-2_50 |