Deriving Concepts and Strategies from Chess Tablebases
Complete tablebases, indicating best moves for every position, exist for chess endgames. There is no doubt that tablebases contain a wealth of knowledge, however, mining for this knowledge, manually or automatically, proved as extremely difficult. Recently, we developed an approach that combines spe...
Saved in:
Published in | Advances in Computer Games pp. 195 - 207 |
---|---|
Main Authors | , , , |
Format | Book Chapter |
Language | English |
Published |
Berlin, Heidelberg
Springer Berlin Heidelberg
|
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Complete tablebases, indicating best moves for every position, exist for chess endgames. There is no doubt that tablebases contain a wealth of knowledge, however, mining for this knowledge, manually or automatically, proved as extremely difficult. Recently, we developed an approach that combines specialized minimax search with the argument-based machine learning (ABML) paradigm. In this paper, we put this approach to test in an attempt to elicit human-understandable knowledge from tablebases. Specifically, we semi-automatically synthesize knowledge from the KBNK tablebase for teaching the difficult king, bishop, and knight versus the lone king endgame. |
---|---|
ISBN: | 9783642129926 3642129927 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-642-12993-3_18 |