Deriving Concepts and Strategies from Chess Tablebases

Complete tablebases, indicating best moves for every position, exist for chess endgames. There is no doubt that tablebases contain a wealth of knowledge, however, mining for this knowledge, manually or automatically, proved as extremely difficult. Recently, we developed an approach that combines spe...

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Bibliographic Details
Published inAdvances in Computer Games pp. 195 - 207
Main Authors Guid, Matej, Možina, Martin, Sadikov, Aleksander, Bratko, Ivan
Format Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg
SeriesLecture Notes in Computer Science
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Summary:Complete tablebases, indicating best moves for every position, exist for chess endgames. There is no doubt that tablebases contain a wealth of knowledge, however, mining for this knowledge, manually or automatically, proved as extremely difficult. Recently, we developed an approach that combines specialized minimax search with the argument-based machine learning (ABML) paradigm. In this paper, we put this approach to test in an attempt to elicit human-understandable knowledge from tablebases. Specifically, we semi-automatically synthesize knowledge from the KBNK tablebase for teaching the difficult king, bishop, and knight versus the lone king endgame.
ISBN:9783642129926
3642129927
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-642-12993-3_18