Trivial Algorithm for Interactive Water Simulation
The paper introduces a simple and computationally efficient algorithm for dynamic and interactive water simulation in applications where physical accuracy is not required, but a credible look and little impact on rendering speed are of crucial importance.
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Published in | Augmented Reality, Virtual Reality, and Computer Graphics pp. 506 - 513 |
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Main Authors | , , , , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
|
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | The paper introduces a simple and computationally efficient algorithm for dynamic and interactive water simulation in applications where physical accuracy is not required, but a credible look and little impact on rendering speed are of crucial importance. |
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ISBN: | 9783319952697 3319952692 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-95270-3_43 |