Trivial Algorithm for Interactive Water Simulation

The paper introduces a simple and computationally efficient algorithm for dynamic and interactive water simulation in applications where physical accuracy is not required, but a credible look and little impact on rendering speed are of crucial importance.

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Bibliographic Details
Published inAugmented Reality, Virtual Reality, and Computer Graphics pp. 506 - 513
Main Authors Vaněk, Jan, Tobola, Jan, Petránek, Karel, Ježek, Bruno, Černá, Miloslava
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
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Summary:The paper introduces a simple and computationally efficient algorithm for dynamic and interactive water simulation in applications where physical accuracy is not required, but a credible look and little impact on rendering speed are of crucial importance.
ISBN:9783319952697
3319952692
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-95270-3_43