Research on the Public Design Innovation Method Based on the Sharing Concept of Cultural Computing
Cultural computing requires not only the technical guidance at the elite level, but also the effective participation of the public, and the new development of cultural computing under the concept of sharing. The public can participate in the co-creation and sharing process of cultural computing quic...
Saved in:
Published in | Culture and Computing. Design Thinking and Cultural Computing pp. 162 - 174 |
---|---|
Main Authors | , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
|
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Cultural computing requires not only the technical guidance at the elite level, but also the effective participation of the public, and the new development of cultural computing under the concept of sharing. The public can participate in the co-creation and sharing process of cultural computing quickly and with low threshold. Based on a large number of design projects and open design platform of research in the early stage, the author of this paper proposes an effective path for the public to participate in design innovation in the context of cultural computing, so as to solve the technical gap between the public and cultural computing. This paper proposes the concept of “public design innovation” based on the concept of cultural computing sharing, and believes that “public design innovation” has three basic characteristics: openness, decentralization and living growth. The public is both a user and a creator and contributor of cultural computing, and in the process of using various open design platforms, they can effectively use them in tandem to form a cultural computing “skill tree” that meets their own design needs. In this process, it is necessary to create a basic cognition and skill organization structure for cultural computing, and apply their “skill tree” to different application scenarios of cultural computing. The author builds a framework model for serving individual design innovation of the public from three levels: the occurrence layer, the condition layer and the activity layer of design idea realization, and uses a modular approach to effectively connect various platform skills to realize the rapid prototype transformation needs of individual design innovation, and illustrates the specific application methods with public design innovation cases. |
---|---|
ISBN: | 9783030774301 3030774309 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-030-77431-8_10 |