Adaptive Multi-agent System Based on Wasp-Like Behaviour for the Virtual Learning Game Sotirios

The aim of this paper is to propose a model for an adaptive multi-agent system based on wasp-like behaviour for dynamic allocation of puzzles and quests in the virtual learning game SOTIRIOS. This is a digital learning game integrated inside a First Person Shooter designed by the second author of th...

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Bibliographic Details
Published inLarge-Scale Scientific Computing pp. 416 - 424
Main Authors Simian, Dana, Bota, Florentin
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
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Summary:The aim of this paper is to propose a model for an adaptive multi-agent system based on wasp-like behaviour for dynamic allocation of puzzles and quests in the virtual learning game SOTIRIOS. This is a digital learning game integrated inside a First Person Shooter designed by the second author of this paper. The learning process is based on many puzzles hidden in the game flow. The multi-agent system is necessary to integrate a multiplayer mode into the game. The agents use wasp task allocation behaviour, combined with a model of wasp dominance hierarchy in order to create a unique multiplayer learning system, where each user has a different learning curve, based on his results. The wasp behaviour is required to create a balanced multiplayer mode and to optimize the results of teams within the game.
ISBN:3319734407
9783319734408
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-73441-5_45