Adaptive Multi-agent System Based on Wasp-Like Behaviour for the Virtual Learning Game Sotirios
The aim of this paper is to propose a model for an adaptive multi-agent system based on wasp-like behaviour for dynamic allocation of puzzles and quests in the virtual learning game SOTIRIOS. This is a digital learning game integrated inside a First Person Shooter designed by the second author of th...
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Published in | Large-Scale Scientific Computing pp. 416 - 424 |
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Main Authors | , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
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Series | Lecture Notes in Computer Science |
Online Access | Get full text |
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Summary: | The aim of this paper is to propose a model for an adaptive multi-agent system based on wasp-like behaviour for dynamic allocation of puzzles and quests in the virtual learning game SOTIRIOS. This is a digital learning game integrated inside a First Person Shooter designed by the second author of this paper. The learning process is based on many puzzles hidden in the game flow. The multi-agent system is necessary to integrate a multiplayer mode into the game. The agents use wasp task allocation behaviour, combined with a model of wasp dominance hierarchy in order to create a unique multiplayer learning system, where each user has a different learning curve, based on his results. The wasp behaviour is required to create a balanced multiplayer mode and to optimize the results of teams within the game. |
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ISBN: | 3319734407 9783319734408 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-73441-5_45 |