User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates

Learning and acting on social conventions is problematic for low-literates and non-natives, causing problems with societal participation and citizenship. Using the Situated Cognitive Engineering method, requirements for the design of social conventions learning software are derived from demographic...

Full description

Saved in:
Bibliographic Details
Published inEngineering Psychology and Cognitive Ergonomics. Understanding Human Cognition pp. 354 - 363
Main Authors Schouten, Dylan, Smets, Nanja, Driessen, Marianne, Hanekamp, Marieke, Cremers, Anita H. M., Neerincx, Mark A.
Format Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2013
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN9783642393594
3642393594
ISSN0302-9743
1611-3349
DOI10.1007/978-3-642-39360-0_39

Cover

Loading…
More Information
Summary:Learning and acting on social conventions is problematic for low-literates and non-natives, causing problems with societal participation and citizenship. Using the Situated Cognitive Engineering method, requirements for the design of social conventions learning software are derived from demographic information, adult learning frameworks and ICT learning principles. Evaluating a sample of existing Dutch social conventions learning applications on these requirements shows that none of them meet all posed criteria. Finally, Virtual Reality is suggested as a possible future technology improvement.
ISBN:9783642393594
3642393594
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-642-39360-0_39