Controllable Simulation of Particle System

We describe a method to control a motion of particles during physically based simulation. Specifically we design force fields which drive particles so as to shape a human figure. We define attraction, steering and repulsion force fields to achieve a target shape and avoid obstacles. We use key frame...

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Bibliographic Details
Published inAdvances in Visual Computing pp. 715 - 724
Main Authors Rusdi Syamsuddin, Muhammad, Kim, Jinwook
Format Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg
SeriesLecture Notes in Computer Science
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Summary:We describe a method to control a motion of particles during physically based simulation. Specifically we design force fields which drive particles so as to shape a human figure. We define attraction, steering and repulsion force fields to achieve a target shape and avoid obstacles. We use key frames of a skeleton of a human figure as a target shape and distribute attraction points over the target shape as a reference to attract the particles. Compared to previous control techniques, our method is fast enough to run in real time and shows a stable behavior of particles not sacrificing plausible simulation. Since our approach is suitable for real time applications, a user can interact with particles or obstacles in a physically satisfiable manner during the simulation.
ISBN:3642240305
9783642240300
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-642-24031-7_71