Virtual Try-On Using Kinect and HD Camera

We present a virtual try-on system - EON Interactive Mirror - that employs one Kinect sensor and one High-Definition (HD) Camera. We first overview the major technical components for the complete virtual try-on system. We then elaborate on several key challenges such as calibration between the Kinec...

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Bibliographic Details
Published inMotion in Games pp. 55 - 65
Main Authors Giovanni, Stevie, Choi, Yeun Chul, Huang, Jay, Khoo, Eng Tat, Yin, KangKang
Format Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2012
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN3642347096
9783642347092
ISSN0302-9743
1611-3349
DOI10.1007/978-3-642-34710-8_6

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Summary:We present a virtual try-on system - EON Interactive Mirror - that employs one Kinect sensor and one High-Definition (HD) Camera. We first overview the major technical components for the complete virtual try-on system. We then elaborate on several key challenges such as calibration between the Kinect and HD cameras, and shoulder height estimation for individual subjects. Quality of these steps is the key to achieving seamless try-on experience for users. We also present performance comparison of our system implemented on top of two skeletal tracking SDKs: OpenNI and Kinect for Windows SDK (KWSDK). Lastly, we discuss our experience in deploying the system in retail stores and some potential future improvements.
ISBN:3642347096
9783642347092
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-642-34710-8_6