Virtual Try-On Using Kinect and HD Camera
We present a virtual try-on system - EON Interactive Mirror - that employs one Kinect sensor and one High-Definition (HD) Camera. We first overview the major technical components for the complete virtual try-on system. We then elaborate on several key challenges such as calibration between the Kinec...
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Published in | Motion in Games pp. 55 - 65 |
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Main Authors | , , , , |
Format | Book Chapter |
Language | English |
Published |
Berlin, Heidelberg
Springer Berlin Heidelberg
2012
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Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 3642347096 9783642347092 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-642-34710-8_6 |
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Summary: | We present a virtual try-on system - EON Interactive Mirror - that employs one Kinect sensor and one High-Definition (HD) Camera. We first overview the major technical components for the complete virtual try-on system. We then elaborate on several key challenges such as calibration between the Kinect and HD cameras, and shoulder height estimation for individual subjects. Quality of these steps is the key to achieving seamless try-on experience for users. We also present performance comparison of our system implemented on top of two skeletal tracking SDKs: OpenNI and Kinect for Windows SDK (KWSDK). Lastly, we discuss our experience in deploying the system in retail stores and some potential future improvements. |
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ISBN: | 3642347096 9783642347092 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-642-34710-8_6 |