Design of a DSLM-based cerebral palsy action rehabilitation training system

Based on domain specified language mechanism ( DSLM) , the architecture of the robotic train-ing system for the rehabilitation of children with cerebral palsy ( CP) is designed.Application of hu-man-computer interaction ( HCI) motion recognition technology is combined with Kinect to improve the effe...

Full description

Saved in:
Bibliographic Details
Published in高技术通讯(英文版) Vol. 26; no. 3; pp. 342 - 348
Main Authors Lu Zhenli, Ma Zhipeng, Shen Xuanlin, Borovac Branislav, Liu Yan, Shan Changkao, Wang Hong, Zhao Yu, Roumiana Ilieva, Bojan Nemec, Marjan Mernik
Format Journal Article
LanguageEnglish
Published School of Electrical Engineering and Automation, Changshu Institute of Technology, Changshu 215500, P.R.China%School of Electrical Engineering and Automation, Changshu Institute of Technology, Changshu 215500, P.R.China 01.09.2020
China University of Mining and Technology, Xuzhou 221116, P.R.China%Department of Rehabilitation Medicine, Changshu No.2 People Hospital, Changshu 215500, P.R.China%Faculty of Technical Sciences, University of Novi Sad, 21000-Novi Sad, Serbia%School of Business, Changshu Institute of Technology, Changshu 215500, P.R.China%Faculty of Management, Technical University of Sofia, Sofia 1000, Bulgaria%Department of Automatics, Biocybernetics and Robotics, Jo?ef Stefan Institute, Ljubljana1000, Slovenia%University of Maribor, Maribor 2000, Slovenia
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Based on domain specified language mechanism ( DSLM) , the architecture of the robotic train-ing system for the rehabilitation of children with cerebral palsy ( CP) is designed.Application of hu-man-computer interaction ( HCI) motion recognition technology is combined with Kinect to improve the effect of cerebral palsy rehabilitation training.In this system, Kinect' s bone recognition method is used to judge the patient' s training movements, and the collected bone movement information is judged.The human-computer interaction function is based on the Microsoft foundation classes func-tion of Visual Studio based on DSLM development, which can realize real-time interactive training and evaluation of people and actions, and record the training information of patients.The system combines the designed small game to train the upper limb movement ability and reaction ability of the cerebral palsy patient, and provides key technology for improving the cerebral palsy rehabilita-tion training system.
ISSN:1006-6748
DOI:10.3772/j.issn.1006-6748.2020.03.013