Gesture-Based Affective Computing on Motion Capture Data
This paper presents research using full body skeletal movements captured using video-based sensor technology developed by Vicon Motion Systems, to train a machine to identify different human emotions. The Vicon system uses a series of 6 cameras to capture lightweight markers placed on various points...
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Published in | Affective Computing and Intelligent Interaction pp. 1 - 7 |
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Main Authors | , , , , |
Format | Book Chapter |
Language | English |
Published |
Berlin, Heidelberg
Springer Berlin Heidelberg
2005
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Series | Lecture Notes in Computer Science |
Online Access | Get full text |
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Summary: | This paper presents research using full body skeletal movements captured using video-based sensor technology developed by Vicon Motion Systems, to train a machine to identify different human emotions. The Vicon system uses a series of 6 cameras to capture lightweight markers placed on various points of the body in 3D space, and digitizes movement into x, y, and z displacement data. Gestural data from five subjects was collected depicting four emotions: sadness, joy, anger, and fear. Experimental results with different machine learning techniques show that automatic classification of this data ranges from 84% to 92% depending on how it is calculated. In order to put these automatic classification results into perspective a user study on the human perception of the same data was conducted with average classification accuracy of 93%. |
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ISBN: | 3540296212 9783540296218 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/11573548_1 |