MEJORAR LA ATENCIÓN CON VIDEOJUEGOS? UN ESTUDIO DE CASO
In the data analysis, it is verified if there are significant differences between the pretest and the posttest by means of Student's T. The results show statistically significant improvements in attention and in the complete scale of cognitive processes that measures planning, simultaneous proc...
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Published in | Revista española de orientación y psicopedagogía Vol. 29; no. 3; pp. 94 - 109 |
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Main Authors | , , |
Format | Journal Article |
Language | Spanish |
Published |
Madrid
Universidad Nacional de Educacion a Distancia (UNED)
01.12.2018
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Subjects | |
Online Access | Get full text |
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Summary: | In the data analysis, it is verified if there are significant differences between the pretest and the posttest by means of Student's T. The results show statistically significant improvements in attention and in the complete scale of cognitive processes that measures planning, simultaneous processing and successive processing. Enhancing reading performance through action video games: the role of visual attention span. Is time spent playing video games associated with mental health, cognitive and social skills in young children? The impact of video games on student gpa, study habits, and time management skills: what's the big deal? |
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ISSN: | 1139-7853 1989-7448 |
DOI: | 10.5944/reop.vol.29.num.3.2018.23323 |