MEJORAR LA ATENCIÓN CON VIDEOJUEGOS? UN ESTUDIO DE CASO

In the data analysis, it is verified if there are significant differences between the pretest and the posttest by means of Student's T. The results show statistically significant improvements in attention and in the complete scale of cognitive processes that measures planning, simultaneous proc...

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Bibliographic Details
Published inRevista española de orientación y psicopedagogía Vol. 29; no. 3; pp. 94 - 109
Main Authors Castro, Ángel Parada, Raposo-Rivas, Manuela, Martínez-Figueira, Ma Esther
Format Journal Article
LanguageSpanish
Published Madrid Universidad Nacional de Educacion a Distancia (UNED) 01.12.2018
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Summary:In the data analysis, it is verified if there are significant differences between the pretest and the posttest by means of Student's T. The results show statistically significant improvements in attention and in the complete scale of cognitive processes that measures planning, simultaneous processing and successive processing. Enhancing reading performance through action video games: the role of visual attention span. Is time spent playing video games associated with mental health, cognitive and social skills in young children? The impact of video games on student gpa, study habits, and time management skills: what's the big deal?
ISSN:1139-7853
1989-7448
DOI:10.5944/reop.vol.29.num.3.2018.23323