Adding Playful Interaction to Public Spaces

Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spaces to create physical scenarios for people to interact with, but this interaction will usually be one sided- the physica...

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Bibliographic Details
Published inIntelligent Technologies for Interactive Entertainment pp. 225 - 229
Main Authors Dekel, Amnon, Simon, Yitzhak, Dar, Hila, Tarazi, Ezri, Rabinowitz, Oren, Sterman, Yoav
Format Book Chapter Conference Proceeding
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2005
Springer
SeriesLecture Notes in Computer Science
Subjects
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Summary:Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spaces to create physical scenarios for people to interact with, but this interaction will usually be one sided- the physical space does not usually change or react. In this paper we present three interaction design projects which add reactive dynamics into objects located in public spaces and in the process enhance the forms of interaction possible with them.
ISBN:3540305092
9783540305095
ISSN:0302-9743
1611-3349
DOI:10.1007/11590323_24