A Study on Smart Deployment for Real-Time Strategy Games

This study selected the real-time variety of strategy simulation games, i.e. real-time strategy (RTS) games, in which AI is used in tactics, unit production, reinforcement, combat, and other aspects. In RTS games, assignment and distribution of units in the battlefield are critical because they dete...

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Bibliographic Details
Published inIntelligent Data Analysis and Applications Vol. 535; pp. 185 - 190
Main Authors Yang, Cheng-Ta, Chen, Bing-Chang, Yeh, Her-Tyan, Jian, Guo-Xiang
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2016
Springer International Publishing
SeriesAdvances in Intelligent Systems and Computing
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Summary:This study selected the real-time variety of strategy simulation games, i.e. real-time strategy (RTS) games, in which AI is used in tactics, unit production, reinforcement, combat, and other aspects. In RTS games, assignment and distribution of units in the battlefield are critical because they determine the survival of units and the victory or defeat of the player. In a game between a player and NPC, because the NPCs follow pre-determined algorithms, the player is able to follow the patterns of the opponent. Designing smart NPC behavior that prevents players from easily figuring out the pre-determined logic and challenges the strategies of the players is a potentially rewarding subject for research. By applying fuzzy logic to games and non-player characters’ (NPC) judgment and interaction with players, players face more variations and challenges in the game, thereby impedes players from gaining insight to the game logic and increasing the fun of a game.
ISBN:3319484982
9783319484983
ISSN:2194-5357
2194-5365
DOI:10.1007/978-3-319-48499-0_23