Effects of Character Guide in Immersive Virtual Reality Stories
Bringing cinematic experiences from traditional film screens into Virtual Reality (VR) has become increasingly popular in recent years. However, striking a balance between storytelling and user interaction can cause a big challenge for filmmakers. In this paper, we present a media review on the comm...
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Published in | Virtual, Augmented and Mixed Reality. Multimodal Interaction Vol. 11574; pp. 375 - 391 |
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Main Authors | , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2019
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 9783030216061 3030216063 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-030-21607-8_29 |
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Summary: | Bringing cinematic experiences from traditional film screens into Virtual Reality (VR) has become increasingly popular in recent years. However, striking a balance between storytelling and user interaction can cause a big challenge for filmmakers. In this paper, we present a media review on the common strategies that constructed the existing framework of computer generated cinematic VR by evaluating over 80 real-time rendered interactive experiences across different media. We summarized the most-used methods, which creators applied to maintain a relative control when presenting a narrative experience in VR, that were associated with story-progression strategies and attention guidance techniques. We then approach the problem of guiding the audience through major events of a story in VR by using a virtual character as a travel guide providing assistance in directing viewers attention to the target. To assess the effectiveness of this technique, we performed a controlled experiment applying the method in three VR videos. The experiment compared three variations of the character guide: (1) no guide, (2) a guide with a matching art style to the video, and (3) a guide with a non-matching art style. The experiment results provided insights for future directors and designers into how to draw viewers attention to a target point within a narrative VE, such as what could be improved and what should be avoided. |
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ISBN: | 9783030216061 3030216063 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-030-21607-8_29 |