Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners

Computational Thinking (CT) and learning games both may have unique potential to engage a broad range of learners, including those with cognitively diverse needs. Many STEM interventions typically do not leverage the cognitive assets of learners [1] nor do these initiatives prioritize effective diff...

Full description

Saved in:
Bibliographic Details
Published inHCI in Games: Serious and Immersive Games Vol. 12790; pp. 155 - 172
Main Authors Almeda, Ma. Victoria, Asbell-Clarke, Jodi
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2021
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Computational Thinking (CT) and learning games both may have unique potential to engage a broad range of learners, including those with cognitively diverse needs. Many STEM interventions typically do not leverage the cognitive assets of learners [1] nor do these initiatives prioritize effective differentiated instruction and learning [2, 3]. The INFACT, Include Neurodiversity in Foundational and Applied Computational Thinking, project addresses this problem by leveraging two games, NumberFactory and Zoombinis, to build foundational CT practices in elementary and middle school learners. In this paper, we describe work in progress to design adaptive digital scaffolds that support a wide variety of learners’ Executive Function (EF) often associated with neurodiverse needs. Providing adaptive game environments through these embedded EF scaffolds may play a critical role in the ability of all learners to productively persist in the context of mathematical problem-solving and computational thinking.
ISBN:3030774139
9783030774134
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-030-77414-1_12