Ludus Magnus - A Serious Game for Learning the Latin Language
In this paper we want to introduce an open world Serious Game for learning the Latin language. We are using mechanics that are well known from games like Assassin’s Creed or Witcher 3 and combining them with a tense story and the learning content based on chapters of a textbook that is used in conve...
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Published in | HCI in Games: Serious and Immersive Games Vol. 12790; pp. 51 - 61 |
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Main Authors | , , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2021
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 3030774139 9783030774134 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-030-77414-1_5 |
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