Ludus Magnus - A Serious Game for Learning the Latin Language
In this paper we want to introduce an open world Serious Game for learning the Latin language. We are using mechanics that are well known from games like Assassin’s Creed or Witcher 3 and combining them with a tense story and the learning content based on chapters of a textbook that is used in conve...
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Published in | HCI in Games: Serious and Immersive Games Vol. 12790; pp. 51 - 61 |
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Main Authors | , , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2021
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | In this paper we want to introduce an open world Serious Game for learning the Latin language. We are using mechanics that are well known from games like Assassin’s Creed or Witcher 3 and combining them with a tense story and the learning content based on chapters of a textbook that is used in conventional school lessons. In specific, this learning content will be an important part of the game and is webbed into the story and game mechanics fluidly. Therefore, the students will play as a young Marcomanne, that is enslaved by the Romans and has only one chance to free himself by becoming the best gladiator in the town. |
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ISBN: | 3030774139 9783030774134 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-030-77414-1_5 |