An I/O Optimal and Scalable Skyline Query Algorithm

Given a set of d-dimensional points, skyline query returns the points that are not dominated by any other point on all dimensions. Currently, BBS (branch-and-bound skyline) is the most efficient skyline processing method over static data in a centralized setting. Although BBS has some desirable feat...

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Bibliographic Details
Published inFlexible and Efficient Information Handling pp. 127 - 139
Main Authors Gao, Yunjun, Chen, Gencai, Chen, Ling, Chen, Chun
Format Book Chapter Conference Proceeding
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2006
Springer
SeriesLecture Notes in Computer Science
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Summary:Given a set of d-dimensional points, skyline query returns the points that are not dominated by any other point on all dimensions. Currently, BBS (branch-and-bound skyline) is the most efficient skyline processing method over static data in a centralized setting. Although BBS has some desirable features (e.g., I/O optimal and flexibility), it requires large main-memory consumption. In this paper, we present an improved skyline computation algorithm based on best-first nearest neighbor search, called IBBS, which captures the optimal I/O and less memory space (i.e., IBBS visits and stores only those entries that contribute to the final skyline). Its core enables several effective pruning strategies to discard non-qualifying entries. Extensive experimental evaluations show that IBBS outperforms BBS in both scalability and efficiency for most cases, especially in low dimensions.
ISBN:3540359699
9783540359692
ISSN:0302-9743
1611-3349
DOI:10.1007/11788911_11