An Architecture for MAS Simulation Environments
In this paper, we discuss the model of an environment for a geographically based simulation system. The environment is structured as a graph in which nodes represent locations and edges represent paths between locations. The space is decomposed into a network of cells which are managed by cell contr...
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Published in | Environments for Multi-Agent Systems II pp. 50 - 67 |
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Main Authors | , , |
Format | Book Chapter Conference Proceeding |
Language | English |
Published |
Berlin, Heidelberg
Springer Berlin Heidelberg
2006
Springer |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | In this paper, we discuss the model of an environment for a geographically based simulation system. The environment is structured as a graph in which nodes represent locations and edges represent paths between locations. The space is decomposed into a network of cells which are managed by cell controllers. In order to visualize location information at various levels of abstraction, we define the environment as a cell hierarchy. |
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ISBN: | 9783540326144 3540326146 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/11678809_4 |