An Architecture for MAS Simulation Environments

In this paper, we discuss the model of an environment for a geographically based simulation system. The environment is structured as a graph in which nodes represent locations and edges represent paths between locations. The space is decomposed into a network of cells which are managed by cell contr...

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Bibliographic Details
Published inEnvironments for Multi-Agent Systems II pp. 50 - 67
Main Authors Steiner, Renee, Leask, Gary, Mili, Rym Z.
Format Book Chapter Conference Proceeding
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2006
Springer
SeriesLecture Notes in Computer Science
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Summary:In this paper, we discuss the model of an environment for a geographically based simulation system. The environment is structured as a graph in which nodes represent locations and edges represent paths between locations. The space is decomposed into a network of cells which are managed by cell controllers. In order to visualize location information at various levels of abstraction, we define the environment as a cell hierarchy.
ISBN:9783540326144
3540326146
ISSN:0302-9743
1611-3349
DOI:10.1007/11678809_4