Squidball: An Experiment in Large-Scale Motion Capture and Game Design

This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction of the world’s largest motion capture space at the time, and many other challenges in technology, production, game play...

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Bibliographic Details
Published inIntelligent Technologies for Interactive Entertainment pp. 23 - 33
Main Authors Bregler, Christoph, Castiglia, Clothilde, DeVincezo, Jessica, DuBois, Roger Luke, Feeley, Kevin, Igoe, Tom, Meyer, Jonathan, Naimark, Michael, Postelnicu, Alexandru, Rabinovich, Michael, Rosenthal, Sally, Salen, Katie, Sudol, Jeremi, Wright, Bo
Format Book Chapter Conference Proceeding
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2005
Springer
SeriesLecture Notes in Computer Science
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Summary:This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction of the world’s largest motion capture space at the time, and many other challenges in technology, production, game play, and study of group behavior. Our aim was to entertain the SIGGRAPH Electronic Theater audience with a cooperative and energetic game that is played by the entire audience together, controlling real-time graphics and audio by bouncing and batting multiple large helium-filled balloons across the entire theater space. We detail in this paper the lessons learned.
ISBN:3540305092
9783540305095
ISSN:0302-9743
1611-3349
DOI:10.1007/11590323_3