Designing for Disruption
Superficially, disruption seems to defy rational design by introducing elements of chaos. A surprising change of use rapidly leads to unexpected shifts of emphasis in design criteria and priorities, invalidating any attempt at appropriate and informed 'a priori' design. More playful behavi...
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Published in | BT technology journal Vol. 19; no. 4; p. 52 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
Ipswich
British Telecommunications PLC
01.10.2001
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Subjects | |
Online Access | Get full text |
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Summary: | Superficially, disruption seems to defy rational design by introducing elements of chaos. A surprising change of use rapidly leads to unexpected shifts of emphasis in design criteria and priorities, invalidating any attempt at appropriate and informed 'a priori' design. More playful behaviour has been recommended as one solution, but what role can childish play have in grown-up design? This paper describes one attempt to answer this question systematically, by broadening the range of participants and restructuring the process of design. Examples of designs created with this approach are presented. [PUBLICATION ABSTRACT] |
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ISSN: | 1358-3948 1573-1995 |
DOI: | 10.1023/A:1013778413095 |