Gamifying thermodynamics topic in physics subject using classcraft: A joyful learning approach

This study explores the application of Classcraft as a tool utilizing gamification techniques to augment the learning process by integrating elements of role-playing. The primary objective is to develop a gamification-based instructional approach focused on the topic of thermodynamics within the dom...

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Bibliographic Details
Published inAIP conference proceedings Vol. 3116; no. 1
Main Authors Muliyati, Dewi, Permana, Handjoko, Rahma, Kamila Aulia, Sumardani, Dadan, Ambarwulan, Diah
Format Journal Article Conference Proceeding
LanguageEnglish
Published Melville American Institute of Physics 24.05.2024
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Summary:This study explores the application of Classcraft as a tool utilizing gamification techniques to augment the learning process by integrating elements of role-playing. The primary objective is to develop a gamification-based instructional approach focused on the topic of thermodynamics within the domain of physics education. By employing the Research and Development (R&D) research model, we have successfully designed and implemented Classcraft as an effective platform for teaching thermodynamics. The gamified learning environment comprises four thematic quests, each intricately linked to key thermodynamic concepts. These quests are geographically located on virtual islands: Azores, Ibiza, Maui, and Paros. Azores Island serves as the backdrop for exploring the Zeroth Law of Thermodynamics, while Ibiza Island delves into the First Law of Thermodynamics. Maui Island covers the Second Law of Thermodynamics, and Paros Island offers content related to the concept of Entropy. In addition to serving as an instructional tool, our research findings reveal that Classcraft also plays a significant role in shaping students’ attitudes and fostering increased collaboration among peers. By leveraging in-game reward mechanisms, interactive features, and collaborative assignments, we have created an engaging gamified learning experience that optimizes both learning outcomes and student motivation. In conclusion, our research demonstrates that this development has the potential to generate teaching materials suitable for effectively delivering thermodynamics concepts within the context of gamified education while also enhancing students’ enjoyment.
Bibliography:ObjectType-Conference Proceeding-1
SourceType-Conference Papers & Proceedings-1
content type line 21
ISSN:0094-243X
1551-7616
DOI:10.1063/5.0210206