Parallel Lives: Working on Identity in Virtual Space
Investigates the construction of personal identity on the Internet, drawing on interview & participant observation data from 200+ individuals in the Boston (MA) area who participate in multiuser dungeons (MUDs), games in which individuals adopt a character & specify its gender & other ph...
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Published in | CONSTRUCTING THE SELF IN A MEDIATED WORLD pp. 156 - 176 |
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Main Author | |
Format | Book Chapter |
Language | English |
Published |
United States
SAGE Publications, Incorporated
1996
SAGE Publications, Inc |
Subjects | |
Online Access | Get full text |
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Summary: | Investigates the construction of personal identity on the Internet, drawing on interview & participant observation data from 200+ individuals in the Boston (MA) area who participate in multiuser dungeons (MUDs), games in which individuals adopt a character & specify its gender & other physical & psychological traits. This activity is taken to make possible the construction of a fluid & multiple identity that strains the very limits of the self. It is shown that, for many individuals, participation in MUDs becomes a sort of psychotherapy in which conscious & unconscious aspects of the self are revealed. For some of these individuals, difficult aspects of the self are simply acted out repeatedly in their MUD selves, thus trapping them in a vicious emotional cycle. However, for others, MUD space allows them to work through their difficulties & thus achieve a therapeutic advance in relation to their selves. Thus, it is concluded that MUDs are a context in which identity may be constructed & reconstructed through a process of play that, depending on the individual, may be more or less helpful in solving therapeutic disorders. 13 References. D. M. Smith |
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Bibliography: | SourceType-Books-1 ObjectType-Book Chapter-1 content type line 8 |
ISBN: | 0803970129 9780803970120 |
DOI: | 10.4135/9781483327488.n10 |