Perceptions of secondary school students towards virtual reality in STEM subjects. Effect of the gender variable
This paper aims to examine the perceptions and attitudes of students in the secondary educational cycle towards the use of VR in scientific and technological subjects, as well as to analyze possible gender biases in the valuation of this technology. This second objective is justified by the scarcity...
Saved in:
Published in | Revista iberoamericana de educación a distancia Vol. 28; no. 2; pp. 275 - 293 |
---|---|
Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Madrid
Universidad Nacional de Educacion a Distancia (UNED)
01.12.2025
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | This paper aims to examine the perceptions and attitudes of students in the secondary educational cycle towards the use of VR in scientific and technological subjects, as well as to analyze possible gender biases in the valuation of this technology. This second objective is justified by the scarcity of research that combines the use of VR for STEM education with the gender variable. A quasi-experimental study was carried out (n = 510) based on the application in the classroom and use by students of four VR STEM lessons developed ad hoc for this research in three Spanish secondary schools located in different population environments and with different levels of experience in the use of this technology. The Instructional Material Motivational Survey (IMMS) test -validated in previous studies- was used for this purpose. The resulting data were analyzed using descriptive and inferential statistics based on a predictive factor analysis using ordinal logistic regression. The results show that the most highly rated aspects of VR are those related to the structure and design of the lessons, as well as their potential to facilitate attention to the content. A notable effect of the gender variable is detected. Women significantly perceive greater difficulty in the usability of the lessons and report that the VR experience helps them less to maintain attention. They claim to have learned less than their male peers. They also feel less confident in their learning while using these immersive technologies. |
---|---|
Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1138-2783 1390-3306 |
DOI: | 10.5944/ried.28.2.43267 |