Design and Implementation of Digital Game-based Contents Management System for Package Tour Application

This paper present a design and implementation of a Contents Management System (CMS) to be integrated into a game that uses a Digital Game-based Learning (DGBL) approach for helping tourists learn about tourism spots as a part of the Package Tour Application. In terms of design, this paper shows a s...

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Published in한국정보통신학회논문지 Vol. 26; no. 6; pp. 872 - 880
Main Authors Aria Bisma Wahyutama(아리아 비스마 와휴타마), Mintae Hwang(황민태)
Format Journal Article
LanguageEnglish
Published 한국정보통신학회 01.06.2022
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Summary:This paper present a design and implementation of a Contents Management System (CMS) to be integrated into a game that uses a Digital Game-based Learning (DGBL) approach for helping tourists learn about tourism spots as a part of the Package Tour Application. In terms of design, this paper shows a system architecture that consists of a database to store the game's content such as tourism spot information, score and question configuration, score history, et cetera, a web application to manage the content and a Rest API to delivers the content to the mobile game. Meanwhile, in terms of implementation, MySQL database and PHP programming language are used. Moreover, a time response performance evaluation is conducted which resulted in between 0.77 s to 1.4 s from CMS to the database. Once successfully integrated with the game, the CMS will allow the game to be played on multiple tours simultaneously, without having to rebuild the game for every package tour group. KCI Citation Count: 0
Bibliography:http://jkiice.org
ISSN:2234-4772
2288-4165
DOI:10.6109/jkiice.2022.26.6.872