Implementation of Digital Game-based Learning Feature for Package Tour Management Application

This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Co...

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Published in한국정보통신학회논문지 Vol. 26; no. 7; pp. 1004 - 1012
Main Authors Aria Bisma Wahyutama(아리아 비스마 와휴타마), Mintae Hwang(황민태)
Format Journal Article
LanguageEnglish
Published 한국정보통신학회 01.07.2022
Subjects
Online AccessGet full text
ISSN2234-4772
2288-4165
DOI10.6109/jkiice.2022.26.7.1004

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Abstract This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group. KCI Citation Count: 0
AbstractList This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group. KCI Citation Count: 0
Author Aria Bisma Wahyutama(아리아 비스마 와휴타마)
Mintae Hwang(황민태)
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Keywords 관광지 정보 학습
Mobile Application
패키지 투어 관리
콘텐츠 관리 시스템
Tourism Spots Information Learning
디지털 게임 기반 학습
모바일 애플리케이션
Digital Game-based Learning
Content Management System
Package Tour Management
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Title Implementation of Digital Game-based Learning Feature for Package Tour Management Application
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