Implementation of Digital Game-based Learning Feature for Package Tour Management Application
This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Co...
Saved in:
Published in | 한국정보통신학회논문지 Vol. 26; no. 7; pp. 1004 - 1012 |
---|---|
Main Authors | , |
Format | Journal Article |
Language | English |
Published |
한국정보통신학회
01.07.2022
|
Subjects | |
Online Access | Get full text |
ISSN | 2234-4772 2288-4165 |
DOI | 10.6109/jkiice.2022.26.7.1004 |
Cover
Loading…
Abstract | This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group. KCI Citation Count: 0 |
---|---|
AbstractList | This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group. KCI Citation Count: 0 |
Author | Aria Bisma Wahyutama(아리아 비스마 와휴타마) Mintae Hwang(황민태) |
Author_xml | – sequence: 1 fullname: Aria Bisma Wahyutama(아리아 비스마 와휴타마) – sequence: 2 fullname: Mintae Hwang(황민태) |
BackLink | https://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002862413$$DAccess content in National Research Foundation of Korea (NRF) |
BookMark | eNotkEtPg0AYRSemJlbtTzCZjRsTcF4MsGz6skm1xrA1ZJj5ICMwkIEu_PfS2ru5Z3FzFvcezVznAKEnSkJJSfr6U1urIWSEsZDJMA4pIeIGzRlLkkBQGc3OzEUg4pjdocUw2IJwyeKUcjlH3_u2b6AFN6rRdg53JV7byo6qwTvVQlCoAQw-gPLOugpvQY0nD7jsPP5UulYV4Kw7efyu3MRnD172fWP1RfeIbkvVDLC49gPKtpts9RYcjrv9ankInIxIQEEkghHgaaJiHafGUKOSkhkeax5pMoEsiqKkSZEYqUseGaJJZAQIooEw_oBe_rXOl3mtbd4pe-mqy2ufL7-yfT7dwhJB5DR-vo5P3rZgrMr7CZT_zT-O6w2dQiJB-B9hamiq |
ContentType | Journal Article |
DBID | DBRKI TDB ACYCR |
DOI | 10.6109/jkiice.2022.26.7.1004 |
DatabaseName | DBPIA - 디비피아 Nurimedia DBPIA Journals Korean Citation Index |
DatabaseTitleList | |
DeliveryMethod | fulltext_linktorsrc |
DocumentTitle_FL | 패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현 |
EISSN | 2288-4165 |
EndPage | 1012 |
ExternalDocumentID | oai_kci_go_kr_ARTI_10028406 NODE11110540 |
GroupedDBID | .UV ALMA_UNASSIGNED_HOLDINGS DBRKI TDB ACYCR |
ID | FETCH-LOGICAL-n650-1e48420e398a7c79dd1da8f2d37c35c02d36bbbf18b8d6cf35d0c05d4e40ce023 |
ISSN | 2234-4772 |
IngestDate | Sun Mar 09 07:50:48 EDT 2025 Thu Feb 06 13:22:36 EST 2025 |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 7 |
Keywords | 관광지 정보 학습 Mobile Application 패키지 투어 관리 콘텐츠 관리 시스템 Tourism Spots Information Learning 디지털 게임 기반 학습 모바일 애플리케이션 Digital Game-based Learning Content Management System Package Tour Management |
Language | English |
LinkModel | OpenURL |
MergedId | FETCHMERGED-LOGICAL-n650-1e48420e398a7c79dd1da8f2d37c35c02d36bbbf18b8d6cf35d0c05d4e40ce023 |
Notes | http://jkiice.org |
PageCount | 9 |
ParticipantIDs | nrf_kci_oai_kci_go_kr_ARTI_10028406 nurimedia_primary_NODE11110540 |
PublicationCentury | 2000 |
PublicationDate | 2022-07 |
PublicationDateYYYYMMDD | 2022-07-01 |
PublicationDate_xml | – month: 07 year: 2022 text: 2022-07 |
PublicationDecade | 2020 |
PublicationTitle | 한국정보통신학회논문지 |
PublicationYear | 2022 |
Publisher | 한국정보통신학회 |
Publisher_xml | – name: 한국정보통신학회 |
SSID | ssib036279136 ssib053377456 ssib044738262 ssib015937029 ssib023393675 ssib012146319 |
Score | 2.18786 |
Snippet | This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps... |
SourceID | nrf nurimedia |
SourceType | Open Website Publisher |
StartPage | 1004 |
SubjectTerms | 전자/정보통신공학 |
Title | Implementation of Digital Game-based Learning Feature for Package Tour Management Application |
URI | https://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE11110540 https://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002862413 |
Volume | 26 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
ispartofPNX | 한국정보통신학회논문지, 2022, 26(7), , pp.1004-1012 |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV1Nj9MwELWW5QAXBALE8rGyBD5VKUnsxM4xSbMsSBQORdoLqmwnqUq1KVq1Fw78dmactElRhRbEJbHsiZ14MvZzMn5DyBtV6rgKIu3ZWHNP1EZ6urbckzzUulbawAm9Labx5Rfx4Sq6OrkzHXgtbTdmbH8c3VfyL1qFPNAr7pL9C83uK4UMSIN-4QgahuOtdOyofa-73UMO902WC4wCMnqnrysPZ6hyx6C6GCHaw98F6Fj4WdsVeusgieDABaYFpbbXVgdbWTFhScSSnBUpyyKWTliRs9THzCJjGWeZQBkVYykUqQxLu6sSl0iZylFYRSxziTRnmXL1SPS3AF1jIMiDjxNYCjUo4eRjvGSXM3INJ64M2ktZ2gpBXWrkpBKsFVvOd3fHXU4n1LcxQdk0cSUX7uacbJIPP4mEvfts-xL_rz7ph2LAUMITsg0yNK66PHgbAc5Gg-Ef6fcGUAK5045NU3HL8vpttUTeKHyCcRiP5bi_fEgL_tt0fUAMvrLL-WI9X93MYfnzHgmoAW4gA_3dEO4WI3p8_FnsxtcAg7jznr4PkCyXg7-yIecJH3D7ALaRScD3cFUIydWAXhJWCrB4cAGS9x3UbpLDB3x79PEAwjU3gPzuNVsMXwFj4ADOzR6SB906jKatUT0iJ1XzmHw9NCi6rmlnULQ3KLozKNoZFAWDop1BUTQo2hsUHRjUEzK7KGb5pdfFH_EaWLd4QSWUCP2KJ0pLK5OyDEqt6rDk0vLI-pCIjTF1oIwqY1vzqPStH5WiEr6toDefktNm3VTPCDXCxBGM2dBDHP1ZDABtGegyFLwO49I_I6-hV5w2_6DVM3K-77X595aMZj79NCkQ9uDS6_mtqnlB7vdG85Kcbm621StA1htz7l6XX_m9n0Q |
linkProvider | ISSN International Centre |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Implementation+of+Digital+Game-based+Learning+Feature+for+Package+Tour+Management+Application&rft.jtitle=%ED%95%9C%EA%B5%AD%EC%A0%95%EB%B3%B4%ED%86%B5%EC%8B%A0%ED%95%99%ED%9A%8C%EB%85%BC%EB%AC%B8%EC%A7%80%2C+26%287%29&rft.au=%EC%95%84%EB%A6%AC%EC%95%84+%EB%B9%84%EC%8A%A4%EB%A7%88+%EC%99%80%ED%9C%B4%ED%83%80%EB%A7%88&rft.au=%ED%99%A9%EB%AF%BC%ED%83%9C&rft.date=2022-07-01&rft.pub=%ED%95%9C%EA%B5%AD%EC%A0%95%EB%B3%B4%ED%86%B5%EC%8B%A0%ED%95%99%ED%9A%8C&rft.issn=2234-4772&rft.eissn=2288-4165&rft.spage=1004&rft.epage=1012&rft_id=info:doi/10.6109%2Fjkiice.2022.26.7.1004&rft.externalDBID=n%2Fa&rft.externalDocID=oai_kci_go_kr_ARTI_10028406 |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=2234-4772&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=2234-4772&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=2234-4772&client=summon |