Implementation of Digital Game-based Learning Feature for Package Tour Management Application
This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Co...
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Published in | 한국정보통신학회논문지 Vol. 26; no. 7; pp. 1004 - 1012 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
한국정보통신학회
01.07.2022
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Subjects | |
Online Access | Get full text |
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Summary: | This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group. KCI Citation Count: 0 |
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Bibliography: | http://jkiice.org |
ISSN: | 2234-4772 2288-4165 |
DOI: | 10.6109/jkiice.2022.26.7.1004 |