Implementation of Digital Game-based Learning Feature for Package Tour Management Application

This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Co...

Full description

Saved in:
Bibliographic Details
Published in한국정보통신학회논문지 Vol. 26; no. 7; pp. 1004 - 1012
Main Authors Aria Bisma Wahyutama(아리아 비스마 와휴타마), Mintae Hwang(황민태)
Format Journal Article
LanguageEnglish
Published 한국정보통신학회 01.07.2022
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group. KCI Citation Count: 0
Bibliography:http://jkiice.org
ISSN:2234-4772
2288-4165
DOI:10.6109/jkiice.2022.26.7.1004