휴먼-메타버스 인터랙션의 기회와 발전방향

In the COVID-19 pandemic era, non-contact services were demanded and the use of extended reality and metaverse services increased rapidly in various applications. In this paper, we analyze Gather.town, ifland, Roblox, and ZEPETO metaverse platforms in terms of user interaction, avatar-based interact...

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Bibliographic Details
Published in스마트미디어저널 Vol. 11; no. 6; pp. 9 - 17
Main Author 윤효석(Hyoseok Yoon), 박창주(ChangJu Park), 박정연(Jung Yeon Park)
Format Journal Article
LanguageKorean
Published 한국스마트미디어학회 31.07.2022
Korean Institute of Smart Media
(사)한국스마트미디어학회
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ISSN2287-1322
2288-9671
DOI10.30693/SMJ.2022.11.6.9

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Table of Contents:
  • 서론 Ⅱ. 메타버스 플랫폼의 인터랙션 현황 Ⅲ. 논의 및 발전방향 Ⅳ. 결론