휴먼-메타버스 인터랙션의 기회와 발전방향
In the COVID-19 pandemic era, non-contact services were demanded and the use of extended reality and metaverse services increased rapidly in various applications. In this paper, we analyze Gather.town, ifland, Roblox, and ZEPETO metaverse platforms in terms of user interaction, avatar-based interact...
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Published in | 스마트미디어저널 Vol. 11; no. 6; pp. 9 - 17 |
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Main Author | |
Format | Journal Article |
Language | Korean |
Published |
한국스마트미디어학회
31.07.2022
Korean Institute of Smart Media (사)한국스마트미디어학회 |
Subjects | |
Online Access | Get full text |
ISSN | 2287-1322 2288-9671 |
DOI | 10.30693/SMJ.2022.11.6.9 |
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Table of Contents:
- 서론 Ⅱ. 메타버스 플랫폼의 인터랙션 현황 Ⅲ. 논의 및 발전방향 Ⅳ. 결론