소설 및 게임의 트랜스미디어에서 시각적 요소 분석-원작 “주선”의 세계관과 캐릭터를 중심으로

In the era of transmedia, it has become normalized to use different media for the same content. The paper of this research is, in such a transmedia era, in order to meet the needs of the public, what elements should be considered when adapting a novel into a game. The study takes the novel "Zhu...

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Bibliographic Details
Published in멀티미디어학회논문지 Vol. 25; no. 2; pp. 353 - 362
Main Authors 서위영(Weiling Xu), 김치용(Chee-Yong Kim)
Format Journal Article
LanguageKorean
Published 한국멀티미디어학회 2022
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Summary:In the era of transmedia, it has become normalized to use different media for the same content. The paper of this research is, in such a transmedia era, in order to meet the needs of the public, what elements should be considered when adapting a novel into a game. The study takes the novel "Zhu Xian" and its game adaptation "Zhu Xian Hand Tour" as the research object, focusing on the worldview and characters, analyzing the elements needed for the adaptation, and uses a questionnaire to understand players' satisfaction with the elements of the adaptation. The results show that the audience satisfaction of the worldview and character visualization elements in the adaptation of "The Zhu Xian Hand Tour" is high, but the basic information and appearance elements in the ethnic composition of the worldview and the character visualization elements need to be modified. The study can provide a design suggestion for game planners and designers.
Bibliography:KISTI1.1003/JNL.JAKO202210351419867
ISSN:1229-7771
2384-0102