국민학교 아동의 전자오락에 관한 실태조사

A survey analysis of home video games was carried out for 1,018 elementary school children. Children responded to a questionnaire consisting of sociodemographic variables, degree of game participation(frequency and mean time), control behavior(eg. resting during games, lightening interior), and phys...

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Published inKorean Journal of child studies Vol. 15; no. 2; pp. 55 - 68
Main Authors 현온강(On Kang Hyun), 이홍숙(Hong Sook Lee)
Format Journal Article
LanguageKorean
Published 한국아동학회 1994
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ISSN1226-1688
2234-408X

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Summary:A survey analysis of home video games was carried out for 1,018 elementary school children. Children responded to a questionnaire consisting of sociodemographic variables, degree of game participation(frequency and mean time), control behavior(eg. resting during games, lightening interior), and physical symptoms(eg. eyestrain, headache, trembling, paralyses) during and/or after playing games. Statistical analysis was done by frequency, percentile, and chitest. The results showed that many children enjoyed video games frequently and played continually, that few children did control behavior during games. Main variables related to degree of game playing and control behavior were sex, game experience, parent's education, and mother's activity. In particular, the results implied that the level of physical symptoms during and/or after game differed by lighting factors.
Bibliography:KISTI1.1003/JNL.JAKO199426661729836
ISSN:1226-1688
2234-408X