Skip to content
Warning: Full texts of licensed resources are only available from the TBU university network. You are currently outside this network.
Please log in to access full texts 
Portal K.UTB
  • ikona jazykČeština
  • ikona přihlášení Login
logo knihovny
  • TBU Catalog
  • e-resources
  • E-THESES
Advanced Search
Page will reload when a filter is removed. Reset Filters
Applied Filters:
Page will reload when a filter is removed.
Reset Filters
Show filters (0)
  • 3-1 ディジタルゲームにおける人工知能エンジン...
Toolbar
  • ikona citování Cite this
  • ikona bookmark Save to List
  • ikona export Export Record
    • Export to CitacePRO
    • Export to RefWorks
    • Export to EndNoteWeb
    • Export to EndNote
    • Export to RIS
  • ikona email Email this
  • ikona permanent link Permanent link

3-1 ディジタルゲームにおける人工知能エンジン

Saved in:
Bibliographic Details
Published in映像情報メディア学会誌 Vol. 68; no. 2; pp. 125 - 130
Main Author 三宅, 陽一郎
Format Journal Article
LanguageJapanese
Published 一般社団法人 映像情報メディア学会 2014
Subjects
インフォメーションフロー
エージェントアーキテクチャ
キャラクタ
ゲームエンジン
ブラックボードアーキテクチャ
遠心性コピー
Online AccessGet full text
ISSN1342-6907
1881-6908
DOI10.3169/itej.68.125

Cover

Loading…
Cover Image
  • More Information
  • Metadata
More Information
ISSN:1342-6907
1881-6908
DOI:10.3169/itej.68.125
  • ikona citování Cite this
  • ikona bookmark Save to List
  • ikona export Export Record
    • Export to CitacePRO
    • Export to RefWorks
    • Export to EndNoteWeb
    • Export to EndNote
    • Export to RIS
  • ikona email Email this
  • ikona permanent link Permanent link

Search Options

  • Search History
  • Browse the Catalog
  • Browse Alphabetically
  • New Items

Find More with K.UTB

  • Opening Hours of the Library
  • Suggestion for Book Purchase
  • Interlibrary Loans
  • Printing and binding of the Theses

Do You Need Help?

  • Search Tips
  • FAQs
  • Feedback
  • Contacts
logo knihovny

Declaration of Accessibility | Cookies

Knihovna UTB ve Zlíně © 2025