Physics-Based Character Animation for AR Applications

Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. B...

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Bibliographic Details
Published in2010 International Symposium on Ubiquitous Virtual Reality pp. 12 - 15
Main Author Sung-Hee Lee
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.07.2010
Subjects
Online AccessGet full text
ISBN9781424477029
1424477026
DOI10.1109/ISUVR.2010.13

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Summary:Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. Biomechanical modeling of human characters is an effort to create more human-like motions than conventional methods by modeling the force generating function of muscles. Balance control is a fundamental technique necessary for a virtual character to perform as desired in simulated physical environment. We discuss challenges and future work to enable the physics-based approach for character animation to be widely adopted in AR applications.
ISBN:9781424477029
1424477026
DOI:10.1109/ISUVR.2010.13