Physics-Based Character Animation for AR Applications
Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. B...
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Published in | 2010 International Symposium on Ubiquitous Virtual Reality pp. 12 - 15 |
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Main Author | |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.07.2010
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Subjects | |
Online Access | Get full text |
ISBN | 9781424477029 1424477026 |
DOI | 10.1109/ISUVR.2010.13 |
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Summary: | Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. Biomechanical modeling of human characters is an effort to create more human-like motions than conventional methods by modeling the force generating function of muscles. Balance control is a fundamental technique necessary for a virtual character to perform as desired in simulated physical environment. We discuss challenges and future work to enable the physics-based approach for character animation to be widely adopted in AR applications. |
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ISBN: | 9781424477029 1424477026 |
DOI: | 10.1109/ISUVR.2010.13 |