Fast Delaunay Triangulation and Voronoi Diagram Generation on the Sphere
We describe a fast surface reconstruction approach that takes random points distributed near the surface of a sphere as input, and generates as output a Delaunay surface mesh and its dual Voronoi diagram of the sphere. The method starts from dividing the sphere surface into several initial triangles...
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Published in | 2010 Second World Congress on Software Engineering Vol. 1; pp. 187 - 190 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.12.2010
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Subjects | |
Online Access | Get full text |
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Summary: | We describe a fast surface reconstruction approach that takes random points distributed near the surface of a sphere as input, and generates as output a Delaunay surface mesh and its dual Voronoi diagram of the sphere. The method starts from dividing the sphere surface into several initial triangles and introduces a concept of index sites in order to employ the randomized incremental algorithm to get the Delaunay triangulation. We develop a heuristic point search method which can locate a random point within the current triangle efficiently. This method is very efficient because no additional storage is needed to record the flip history and a new random point insertion algorithm is used. We test the performance on a collection of point sample sets and demonstrate a 30% performance improvement compared to existing O(n log n) 3D randomized incremental algorithms. |
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ISBN: | 9781424492879 1424492874 |
DOI: | 10.1109/WCSE.2010.136 |