Teaching design with a tinkering-driven robot hack
This work incorporates an open-ended design experience into an introductory circuits laboratory with the intended outcome of increasing self-efficacy for circuit prototyping and design. The authors have implemented a tinkering-based laboratory, in which students spend each lab period building a comp...
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Published in | 2016 IEEE Frontiers in Education Conference (FIE) pp. 1 - 6 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.10.2016
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Subjects | |
Online Access | Get full text |
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Summary: | This work incorporates an open-ended design experience into an introductory circuits laboratory with the intended outcome of increasing self-efficacy for circuit prototyping and design. The authors have implemented a tinkering-based laboratory, in which students spend each lab period building a component of an inexpensive robot. The course culminates in a four week open-ended final hack that adds functionality to the finished robot. This design project prompts students to make connections across disciplines and exercise design thinking in a low-stakes environment. To determine the impact of this design experience on student learning, self-efficacy was measured through optional surveys administered both before and after the final hack. The design project resulted in a significant increase in design self-efficacy for students with some prior electronics experience, as well as an increase in prototyping self-efficacy in less experienced students, indicating that the design requirement had a positive impact on self-efficacy overall. It also showed that undergraduates in this course were ready to engage in a structured open-ended design experience even though they did not have a classical foundation in all the relevant theory, a common justification for the omission of design projects from intermediate-level engineering curricula. |
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DOI: | 10.1109/FIE.2016.7757484 |