Using a Queue Genetic Algorithm to Evolve Xpilot Control Strategies on a Distributed System
In this paper, we describe a distributed learning system used to evolve a control program for an agent operating in the network game Xpilot. This system, which we refer to as a queue genetic algorithm, is a steady state genetic algorithm that uses stochastic selection and first-in-first-out replacem...
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Published in | 2006 IEEE International Conference on Evolutionary Computation pp. 1202 - 1207 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2006
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Subjects | |
Online Access | Get full text |
ISBN | 9780780394872 0780394879 |
ISSN | 1089-778X |
DOI | 10.1109/CEC.2006.1688446 |
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Summary: | In this paper, we describe a distributed learning system used to evolve a control program for an agent operating in the network game Xpilot. This system, which we refer to as a queue genetic algorithm, is a steady state genetic algorithm that uses stochastic selection and first-in-first-out replacement. We employ it to distribute fitness evaluations over a local network of dissimilar computers. The system made full use of our available computers while evolving successful controller solutions that were comparable to those evolved using a regular generational genetic algorithm. |
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ISBN: | 9780780394872 0780394879 |
ISSN: | 1089-778X |
DOI: | 10.1109/CEC.2006.1688446 |