Texture data storage method based on hierarchical spatial index
Aiming at the massive data organization and management of textures with various sizes for real-time rendering of large-scale 3D city models, this paper proposes a new method: a texture spatial index tree is built up based on the hierarchical spatial index of 3D geometries, and then the texture data...
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Published in | 2010 International Conference on Audio, Language and Image Processing pp. 613 - 617 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.11.2010
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Subjects | |
Online Access | Get full text |
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Summary: | Aiming at the massive data organization and management of textures with various sizes for real-time rendering of large-scale 3D city models, this paper proposes a new method: a texture spatial index tree is built up based on the hierarchical spatial index of 3D geometries, and then the texture data is written into mapping files structure through depth-first and hierarchical iteration for the clustering of data blocks, which facilitates the flexible size-changed disk I/O operations. Experimental results prove such kind of storage is more compact and more effective than single file storage method, and enables the fast access of texture data. |
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ISBN: | 1424458560 9781424458561 |
DOI: | 10.1109/ICALIP.2010.5685038 |