Texture data storage method based on hierarchical spatial index

Aiming at the massive data organization and management of textures with various sizes for real-time rendering of large-scale 3D city models, this paper proposes a new method: a texture spatial index tree is built up based on the hierarchical spatial index of 3D geometries, and then the texture data...

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Bibliographic Details
Published in2010 International Conference on Audio, Language and Image Processing pp. 613 - 617
Main Authors Zhou Dongbo, Zhu Qing, Zhang Yeting
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.11.2010
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Summary:Aiming at the massive data organization and management of textures with various sizes for real-time rendering of large-scale 3D city models, this paper proposes a new method: a texture spatial index tree is built up based on the hierarchical spatial index of 3D geometries, and then the texture data is written into mapping files structure through depth-first and hierarchical iteration for the clustering of data blocks, which facilitates the flexible size-changed disk I/O operations. Experimental results prove such kind of storage is more compact and more effective than single file storage method, and enables the fast access of texture data.
ISBN:1424458560
9781424458561
DOI:10.1109/ICALIP.2010.5685038