A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing
Efficient collision detection is a requirement for a large number of games. With the release of devices that enable full-body interaction, new challenges arise in this area. In this paper we present a technique for dynamic construction of octrees for collision detection, based on a cloud of points u...
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Published in | 2011 Brazilian Symposium on Games and Digital Entertainment pp. 36 - 42 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.11.2011
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Subjects | |
Online Access | Get full text |
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Summary: | Efficient collision detection is a requirement for a large number of games. With the release of devices that enable full-body interaction, new challenges arise in this area. In this paper we present a technique for dynamic construction of octrees for collision detection, based on a cloud of points using GPGPU techniques. Since some algorithms are not suitable for the GPU processing model, our technique splits the processing task between GPU and CPU for greater efficiency. The paper includes performance results from an implemented prototype. |
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ISBN: | 9781467307970 1467307971 |
ISSN: | 2159-6654 |
DOI: | 10.1109/SBGAMES.2011.20 |