Spelling it out: Real-time ASL fingerspelling recognition
This article presents an interactive hand shape recognition user interface for American Sign Language (ASL) finger-spelling. The system makes use of a Microsoft Kinect device to collect appearance and depth images, and of the OpenNI+NITE framework for hand detection and tracking. Hand-shapes corresp...
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Published in | 2011 IEEE International Conference on Computer Vision Workshops pp. 1114 - 1119 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.11.2011
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Subjects | |
Online Access | Get full text |
ISBN | 1467300624 9781467300629 |
DOI | 10.1109/ICCVW.2011.6130290 |
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Summary: | This article presents an interactive hand shape recognition user interface for American Sign Language (ASL) finger-spelling. The system makes use of a Microsoft Kinect device to collect appearance and depth images, and of the OpenNI+NITE framework for hand detection and tracking. Hand-shapes corresponding to letters of the alphabet are characterized using appearance and depth images and classified using random forests. We compare classification using appearance and depth images, and show a combination of both lead to best results, and validate on a dataset of four different users. This hand shape detection works in real-time and is integrated in an interactive user interface allowing the signer to select between ambiguous detections and integrated with an English dictionary for efficient writing. |
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ISBN: | 1467300624 9781467300629 |
DOI: | 10.1109/ICCVW.2011.6130290 |