Spelling it out: Real-time ASL fingerspelling recognition

This article presents an interactive hand shape recognition user interface for American Sign Language (ASL) finger-spelling. The system makes use of a Microsoft Kinect device to collect appearance and depth images, and of the OpenNI+NITE framework for hand detection and tracking. Hand-shapes corresp...

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Bibliographic Details
Published in2011 IEEE International Conference on Computer Vision Workshops pp. 1114 - 1119
Main Authors Pugeault, N., Bowden, R.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.11.2011
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ISBN1467300624
9781467300629
DOI10.1109/ICCVW.2011.6130290

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Summary:This article presents an interactive hand shape recognition user interface for American Sign Language (ASL) finger-spelling. The system makes use of a Microsoft Kinect device to collect appearance and depth images, and of the OpenNI+NITE framework for hand detection and tracking. Hand-shapes corresponding to letters of the alphabet are characterized using appearance and depth images and classified using random forests. We compare classification using appearance and depth images, and show a combination of both lead to best results, and validate on a dataset of four different users. This hand shape detection works in real-time and is integrated in an interactive user interface allowing the signer to select between ambiguous detections and integrated with an English dictionary for efficient writing.
ISBN:1467300624
9781467300629
DOI:10.1109/ICCVW.2011.6130290