A framework for mapping scalable networked applications on run-time reconfigurable platforms
Due to the heterogeneous nature of networks and end-systems in distributed multimedia systems, multimedia applications should ideally be designed to counteract fluctuations in network bandwidth and end-system processing capacities for providing end users a certain degree of quality of service (QoS)....
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Published in | 2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698) Vol. 1; pp. I - 469 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2003
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Abstract | Due to the heterogeneous nature of networks and end-systems in distributed multimedia systems, multimedia applications should ideally be designed to counteract fluctuations in network bandwidth and end-system processing capacities for providing end users a certain degree of quality of service (QoS). This requirement can be satisfied with scalable applications. In addition, with the current evolution in run-time reconfigurable computing, run-time reconfigurable multimedia platforms are becoming increasingly viable. In this paper, an end-to-end delivery chain framework for mapping scalable networked multimedia applications on reconfigurable platforms is presented. The framework is demonstrated by a case study of a 3D game running on a prototype run-time reconfigurable platform. |
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AbstractList | Due to the heterogeneous nature of networks and end-systems in distributed multimedia systems, multimedia applications should ideally be designed to counteract fluctuations in network bandwidth and end-system processing capacities for providing end users a certain degree of quality of service (QoS). This requirement can be satisfied with scalable applications. In addition, with the current evolution in run-time reconfigurable computing, run-time reconfigurable multimedia platforms are becoming increasingly viable. In this paper, an end-to-end delivery chain framework for mapping scalable networked multimedia applications on reconfigurable platforms is presented. The framework is demonstrated by a case study of a 3D game running on a prototype run-time reconfigurable platform. |
Author | Mignolet, J.Y. Vernalde, S. Lafruit, G. Ngoc, P.N. Deconick, G. Lauwereins, R. |
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SubjectTerms | Application software Field programmable gate arrays Hardware Microprocessors Motion pictures MPEG 4 Standard Multimedia computing Multimedia systems Quality of service Runtime |
Title | A framework for mapping scalable networked applications on run-time reconfigurable platforms |
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