A framework for mapping scalable networked applications on run-time reconfigurable platforms

Due to the heterogeneous nature of networks and end-systems in distributed multimedia systems, multimedia applications should ideally be designed to counteract fluctuations in network bandwidth and end-system processing capacities for providing end users a certain degree of quality of service (QoS)....

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Published in2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698) Vol. 1; pp. I - 469
Main Authors Ngoc, P.N., Lafruit, G., Mignolet, J.Y., Vernalde, S., Deconick, G., Lauwereins, R.
Format Conference Proceeding
LanguageEnglish
Published IEEE 2003
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Summary:Due to the heterogeneous nature of networks and end-systems in distributed multimedia systems, multimedia applications should ideally be designed to counteract fluctuations in network bandwidth and end-system processing capacities for providing end users a certain degree of quality of service (QoS). This requirement can be satisfied with scalable applications. In addition, with the current evolution in run-time reconfigurable computing, run-time reconfigurable multimedia platforms are becoming increasingly viable. In this paper, an end-to-end delivery chain framework for mapping scalable networked multimedia applications on reconfigurable platforms is presented. The framework is demonstrated by a case study of a 3D game running on a prototype run-time reconfigurable platform.
ISBN:9780780379657
0780379659
DOI:10.1109/ICME.2003.1220956